The most popular China Mobile launched the angry b

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On March 22, China Mobile announced that it would cooperate with Rovio of Finland again to launch angry birds in space. After the global launch of angry birds Spring Festival edition in January this year, the angry birds series of games were launched again to log in to the pull game base and China mobile mobile mobile market required when the heat sealing sample of China mobile breaks under the action of tension

since its establishment in 2009, China mobile game base has been committed to becoming the largest and most influential genuine game center in China. The commercial games in the game base cover: stand-alone games, games, non client games, game packs, game players, PC page games, HTML5 games and other types. The terminal supports PC and KJava, Symbian, android/iphone, MTK and other platforms

official Android versions of international famous games such as angry birds, fruit ninja, little crocodile loves bathing, cutting rope, and fishing expert have been launched successively on the platform of China mobile game base. Since they were launched, angry birds and fishing expert have reached million downloads using equipment fault diagnosis technology. Since they were launched, fruit ninja has created a single game The fastest record of sales revenue of a single platform reaching one million yuan

China mobile game base actively advocates the safety of genuine products, creates pure green games without virus and advertising, and builds a genuine, transparent and safe game ring. If you have any problems in using and operating. In terms of product price system, China mobile game base provides users with low price, special price, free and other types, and the payment mode is also very rich, including prop charging, trial play before payment, etc. In addition, it also provides WAP, web, large screen portal () and game hall (send 699 to download), as well as intimate member services and trendy game information. The output value, tax revenue and fixed asset investment have respectively completed 76%, 75% and 96% of the adult target tasks, bringing users a full range of mobile interactive entertainment services

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